
Desktop and VR Visualisation
Visualisation in both Desktop and VR modes across multiple scales
Desktop and Virtual Reality in VRGS.
Virtual Reality Geological Studio has a long history of working with VR, from early days of integrating with stereo walls to the VR headsets today. Use Virtual Reality as it suits you in your workflow with easy desktop to VR transition.
High speed visualisation for large triangulated mesh and point cloud datasets.
VRGS uses its own dedicated graphics engine to give the highest levels of performance, essential for working with large virtual outcrops and to give the high frame rates required for VR.

Supports both desktop and VR modes for maximium flexibility.
Seamless transition from desktop to VR mode.
SCALABLE
Committed to developing the best tools for geoscientists.
If you're working with point-clouds or meshes, textured models or vertex attributes VRGS has the visualisation approaches you need.


